Serious Assessments in Serious Games
نویسندگان
چکیده
منابع مشابه
Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملIntegration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملA Serious Game for Clinical Assessment of Cognitive Status: Validation Study
BACKGROUND We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validated, serious games in health care could enable broader availability of efficient and engaging cognitive screening. OBJECTIVE The objective of this work is to demonstrate the fe...
متن کاملAn IEEE LOM Application Profile to Describe Serious Games "SG-LOM"
Serious games have become an indispensable part of the training compared to traditional online training that is often seen as restrictive and boring sometimes by learners. However, despite the contribution and potential of serious games in the education, their integration in the learning process is limited, this is due to the lack of tools and features of tracking and assessment of the learner/...
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عنوان ژورنال:
- IJGCMS
دوره 4 شماره
صفحات -
تاریخ انتشار 2012